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Metro 2033 Redux Review

This review contains spoilers. Finally, a Metro 2033 review. Metro 2033 Redux has one of those settings that ought to be very easy to understand. Nuclear war. Moscow is ruined. The surface is poisoned. What remains of humanity has crawled underground into the Moscow Metro, where stations have become little settlements, political factions have grown out of the corpse of the old world, ammunition is precious and anything living above ground would generally rather eat you than have a conversation. Perfectly straightforward. Perhaps Fallout has simply trained me too well for this sort of thing. Give me a ruined city, a Geiger counter and somebody wearing an old military gas mask and I will usually settle in quite happily. And, for a while, Metro 2033 does feel rather like someone made Fallout: Moscow. Once Artyom reaches the surface, almost all the familiar nuclear furniture is there. Collapsed buildings. Abandoned cars. Radiation. Military wreckage. Mutant wildlife. Snow. Lots of snow. Mo...

PROCEDURE ZERO Demo Review

I was supposed to review Metro 2033 next. Then I received a Curator Connect offer for PROCEDURE ZERO. The developer sent me a short pitch, and after looking at the description and screenshots, I thought it looked quite interesting. So Metro 2033 can wait a little longer. This is a demo review, which means I will probably spend more time on technical feedback and things I personally wish were different than on making any definitive judgement about the game itself. That is what demos are for. Before getting into the game, though, I quite like the logo. It fills a rectangular frame almost completely, with a thin border enclosing the whole thing. I have never formally studied design, so I am not going to pretend there is some sophisticated theory behind my interpretation, but when I connect it to the game itself, it gives me a strangely enclosed feeling. Contained. Boxed in. Which seems appropriate for a game set inside a prison. I have noticed a few fun examples of logo design recently. O...

Halloween: The Game - A Small Tribute

Friday the 13th: The Game has come to the end of its official online life. And now Halloween: The Game has arrived on Steam. Released on 8 September 2026, it was developed by IllFonic and published by IllFonic Publishing alongside Gun Interactive. It offers both multiplayer and single-player. Now that enough time has passed, I can probably admit something. I liked Friday the 13th: The Game more than Dead by Daylight. I liked the less restrained death scenes. I liked Jason Voorhees having so many brutal, flashy and varied execution animations. They made it very clear that this was a slasher game. The atmosphere was much more sombre and serious too, and the survivors felt correspondingly more frightened by what was happening around them. Dead by Daylight, on the other hand... I don't know. Not long after it came out, it started feeling less like a horror game to me and more like friendslop comedy entertainment. If I had to compare it to a film, it would probably be Scary Movie. All t...

Dad 'n Me Review

I played Dad 'n Me again for the first time in a very long time. And somehow, 21 years after the game came out, I finally beat it. Not because I spent 21 years training for this moment. I just happened to have a good run. Dad 'n Me is a 2005 Newgrounds beat 'em up where A and S are your attack buttons. The controls are simple, but there are quite a few combinations hidden inside those two keys. AAASA was particularly nice to watch. The protagonist pulls out a knife, raises it above his head, then brings it down. Actually getting it to come out reliably in the middle of a fight was another matter. Sometimes it worked. Visually, the protagonist is basically a slasher. He wears a mask, occasionally pulls out a knife, and spends most of the game attacking people. There is one slight complication. Most of the people he attacks appear to be children around his own age. So is this child abuse? Or is it simply violence between children? WELCOME TO ALMOND HANDS PARK greets him. Marc...